Investigations into Socket 939 Athlon 64 Overclocking
by Jarred Walton on October 3, 2005 4:35 PM EST- Posted in
- CPUs
Far Cry Performance
Far Cry remains one of the more graphically intense games, and it gives a somewhat different performance picture between ATI and NVIDIA than Doom 3 and Half-Life 2. We tested with the 1.33 patch installed, though we didn't attempt to force HDR or instancing. We ran the standard Ubisoft benchmarks for the Regulator, Research, Training, and Volcano levels. We then averaged the results across these four benchmarks to come up with the final score. If you'd prefer to see the performance on the individual levels, you can download the 18 graphs in a Zip file. We tested with everything - including water - set to Very High quality. (Remember, this is a CPU overclocking article, not a GPU performance article.)
Going from 640x480 through 1024x768, we gain 41%, 29%, and 13%. As with Doom 3, adding antialiasing into the mix at 1024x768 really stresses the GPU, limiting performance gains to 5%. As we mentioned in our latest Mid-Range Guide, gamers are much better off getting a slower CPU with a faster GPU rather than the other way around. With some judicious overclocking, even the slowest Athlon 64 Venice part can achieve great performance with the right GPU. We should mention that we haven't shown results for 640x480 4xAA and 800x600 4xAA on any of the games for a reason: if you can't run at 1024x768 resolution or higher, you probably can't run 4xAA well either. We would definitely increase resolution at least to 1024x768 before worrying about antialiasing.
The trend of more expensive RAM realizing higher scores continues, as expected. This time, the gap grows to as much as 9%, indicating that Far Cry is slightly more demanding of the memory subsystem than other games. The 2T timing at 9x300 really kills performance, coming in 15% slower than 9x300 OCZ RAM. If you opt for the Venice 3000+ chip, you might want to spend a bit extra for 2-3-2 RAM as opposed to 2.5-3-3 RAM. The extra $15 or so should bring up performance at 9x300 substantially.
Far Cry remains one of the more graphically intense games, and it gives a somewhat different performance picture between ATI and NVIDIA than Doom 3 and Half-Life 2. We tested with the 1.33 patch installed, though we didn't attempt to force HDR or instancing. We ran the standard Ubisoft benchmarks for the Regulator, Research, Training, and Volcano levels. We then averaged the results across these four benchmarks to come up with the final score. If you'd prefer to see the performance on the individual levels, you can download the 18 graphs in a Zip file. We tested with everything - including water - set to Very High quality. (Remember, this is a CPU overclocking article, not a GPU performance article.)
Going from 640x480 through 1024x768, we gain 41%, 29%, and 13%. As with Doom 3, adding antialiasing into the mix at 1024x768 really stresses the GPU, limiting performance gains to 5%. As we mentioned in our latest Mid-Range Guide, gamers are much better off getting a slower CPU with a faster GPU rather than the other way around. With some judicious overclocking, even the slowest Athlon 64 Venice part can achieve great performance with the right GPU. We should mention that we haven't shown results for 640x480 4xAA and 800x600 4xAA on any of the games for a reason: if you can't run at 1024x768 resolution or higher, you probably can't run 4xAA well either. We would definitely increase resolution at least to 1024x768 before worrying about antialiasing.
The trend of more expensive RAM realizing higher scores continues, as expected. This time, the gap grows to as much as 9%, indicating that Far Cry is slightly more demanding of the memory subsystem than other games. The 2T timing at 9x300 really kills performance, coming in 15% slower than 9x300 OCZ RAM. If you opt for the Venice 3000+ chip, you might want to spend a bit extra for 2-3-2 RAM as opposed to 2.5-3-3 RAM. The extra $15 or so should bring up performance at 9x300 substantially.
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Furen - Monday, October 3, 2005 - link
Actually, Winchesters are pretty bad overclockers. They were even worse overclockers than newcastles and clawhammers back when they came out, which is why the FX-55 was clawhammer based rather than Winchester based.ksherman - Monday, October 3, 2005 - link
hmmm... Im running a 3000+ winchester, and ive got it to 2.56GHz... thats quite an over clock if you ask me... you would probably be the first person I have EVER say that the winchesters do not OC well...ksherman - Monday, October 3, 2005 - link
is there any performance hit when using memory dividers? I have heard that there is, as the memory and CPU are running on different frequencies... and is it better to keep you RAM @ DDR400, and use dividers or run the RAM @ DDR480?ShadowVlican - Monday, October 3, 2005 - link
so i'm guessing basically, A64's prefer low latency than high frequencyJarredWalton - Monday, October 3, 2005 - link
Pretty much. If you think about it, 10x240 with DDR333 setting is actually identical to 12x200 with DDR400 setting. The RAM is at DDR400 in either case. The difference between a 960 MHz HT speed and 1000 MHz HT speed is... well, if you measure more than a 1% difference, I'd be surprised. :)Wesley Fink - Monday, October 3, 2005 - link
Memory dividers DO make a difference in performance on the Intel platform, where the memory controller is in the chipset and latency is relatively high. Basically, the architecture derives memory ratios with added overhead which can definitely impact performance, and 1:1 memory ratio is best.However, the memory controller on the Athlon 64 is on the processor and memory frequencies are derived from HT on the A64, without adding overhead. That means, theoretically, memory dividers should have NO impact at all on Athlon 64 memory performance - everything else being equal (which it rarely is).
ksherman - Monday, October 3, 2005 - link
well i decided to go for the RAM dividers... upto 2.56GHz, memory using the 5/6 divider (DRAM/FSB) RAM @ DDR466 @ 2-2-2-7 3.3V! was at 2.13Ghz, since I didnt want to use memory dividers. so a nice jump in speed! now I just got to find do some benchies! BTW- I am using a DFI Ultra-D and it is the greatest board I have ever owned! havent done the SLI mod yet, but I dont need toksherman - Monday, October 3, 2005 - link
hmm... guess if i read the WHOLE article... ;-)good article though! I highly reccomend the 'Value VX' RAM aka OCZ Value RAM, since when you put enough voltage into it (3.2V in my case) it overclocks like a charm! Im getting DDR 480 with tight timings (not EXATLY sure, but something 2-2-3-8 1T)
Garyclaus16 - Monday, October 3, 2005 - link
Well,...the article states that there have been performance hits with higher dividers. Best way to find out with yourself is to do your own benches! No two systems will overclock exactly the same, so the best way to figure something out is to try it on your own..Aquila76 - Monday, October 3, 2005 - link
If your RAM will run stably at DDR480, leave it. I had to drop mine down becase there's some issue with the mobo higher than 250MHz.