Half-Life 2 Performance

Just as Doom 3 favors NVIDIA performance, Half-Life 2 has done better on ATI cards. Our X800 Pro should provide more than playable results at all the tested resolutions, as HL2 really depends on GPU fillrate for performance. HL2 is also somewhat more CPU limited than other titles, which should give some good performance scaling with our overclocks. Future Source engine games making use of HDR will probably move the bottleneck back towards the GPU, judging by what we've seen in other HDR-enabled titles. Hopefully, Source can manage to provide more realistic HDR modes without cutting performance in half, but we're doubtful.

As with Far Cry, we benchmarked several levels and averaged the results; in this case, we used Anand's C17_12, Canals_08, Coast_05, Coast_12, and Prison_05 demos. Unfortunately, this may be the last time that we use those benchmarks, as the recent Steam upgrade has broken compatibility with revision 7 demos. All of these benchmarks were completed prior to the 9/23 update, luckily, but future overclocking articles will use different demos and will thus not be directly comparable with these scores. For the 22 graphs of the individual levels, we've once again created a Zip file.

HL2 gains 41%, 39%, and 33% from overclocking as we increase the resolution. Also of interest is that even with 4xAA enabled, HL2 gains 40%, 37%, and 26% at the same tested resolutions. As we mentioned, HL2 is far more dependent on GPU fillrate than GPU memory bandwidth. At 1024x768 4xAA, the 2600 and 2700 configurations deliver basically equal performance, but all of the lower resolutions still show some increase with CPU clock speed.

In our biggest margin of victory, the OCZ RAM averages a 9% advantage over the value RAM. That's about the equivalent of a CPU upgrade (assuming that you don't overclock), at about the same cost as upgrading the processor. Like Far Cry, the 2T timing hurts performance. One of the things that you might have noticed is that the 10x280 setting has trailed behind the 2700 MHz configurations in most of the games. If we could get it running stably with 1T command rate, it would be better, but we were unable to accomplish this. The value RAM wouldn't even post at 10x280, so whatever limits that we're running into are at least lessened with higher quality RAM.

Far Cry Performance Closing Thoughts
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  • Furen - Monday, October 3, 2005 - link

    Actually, Winchesters are pretty bad overclockers. They were even worse overclockers than newcastles and clawhammers back when they came out, which is why the FX-55 was clawhammer based rather than Winchester based.
  • ksherman - Monday, October 3, 2005 - link

    hmmm... Im running a 3000+ winchester, and ive got it to 2.56GHz... thats quite an over clock if you ask me... you would probably be the first person I have EVER say that the winchesters do not OC well...
  • ksherman - Monday, October 3, 2005 - link

    is there any performance hit when using memory dividers? I have heard that there is, as the memory and CPU are running on different frequencies... and is it better to keep you RAM @ DDR400, and use dividers or run the RAM @ DDR480?
  • ShadowVlican - Monday, October 3, 2005 - link

    so i'm guessing basically, A64's prefer low latency than high frequency
  • JarredWalton - Monday, October 3, 2005 - link

    Pretty much. If you think about it, 10x240 with DDR333 setting is actually identical to 12x200 with DDR400 setting. The RAM is at DDR400 in either case. The difference between a 960 MHz HT speed and 1000 MHz HT speed is... well, if you measure more than a 1% difference, I'd be surprised. :)
  • Wesley Fink - Monday, October 3, 2005 - link

    Memory dividers DO make a difference in performance on the Intel platform, where the memory controller is in the chipset and latency is relatively high. Basically, the architecture derives memory ratios with added overhead which can definitely impact performance, and 1:1 memory ratio is best.

    However, the memory controller on the Athlon 64 is on the processor and memory frequencies are derived from HT on the A64, without adding overhead. That means, theoretically, memory dividers should have NO impact at all on Athlon 64 memory performance - everything else being equal (which it rarely is).
  • ksherman - Monday, October 3, 2005 - link

    well i decided to go for the RAM dividers... upto 2.56GHz, memory using the 5/6 divider (DRAM/FSB) RAM @ DDR466 @ 2-2-2-7 3.3V! was at 2.13Ghz, since I didnt want to use memory dividers. so a nice jump in speed! now I just got to find do some benchies! BTW- I am using a DFI Ultra-D and it is the greatest board I have ever owned! havent done the SLI mod yet, but I dont need to
  • ksherman - Monday, October 3, 2005 - link

    hmm... guess if i read the WHOLE article... ;-)

    good article though! I highly reccomend the 'Value VX' RAM aka OCZ Value RAM, since when you put enough voltage into it (3.2V in my case) it overclocks like a charm! Im getting DDR 480 with tight timings (not EXATLY sure, but something 2-2-3-8 1T)
  • Garyclaus16 - Monday, October 3, 2005 - link

    Well,...the article states that there have been performance hits with higher dividers. Best way to find out with yourself is to do your own benches! No two systems will overclock exactly the same, so the best way to figure something out is to try it on your own..
  • Aquila76 - Monday, October 3, 2005 - link

    If your RAM will run stably at DDR480, leave it. I had to drop mine down becase there's some issue with the mobo higher than 250MHz.

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