Civilization V

Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.

Civilization V

Civilization V

Because of the fact that Civilization V uses driver command lists, we were originally not going to include it in this benchmark suite as a gaming benchmark. If it were solely a DCL test it would do a good job highlighting the fact that AMD doesn’t currently support the feature, but a poor job of actually explaining any hardware/architectural differences.  It was only after we saw AMD’s reviewer’s guide that we decided to go ahead and include it, because quite frankly we didn’t believe the numbers AMD had published.

With the GTX 580 and the 6970, the 6970 routinely lost to the GTX 580 by large margins. We had long assumed this was solely due to NVIDIA’s inclusion of DCLs, as we’ve seen a moderate single-GPU performance deficit and equally moderate multi-GPU lead for AMD melt away when NVIDIA added DCL support. The 7970 required that we rethink this.

If Civilization V was solely a DCL test, then our 2560 results would be impossible – the 7970 is winning by 12% in a game NVIDIA previous won by a massive margin. NVIDIA only regains their lead at 1680, which at this resolution we’re not nearly as likely to be GPU-bound.

So what changed? AMD has yet to spill the beans, but short of a secret DCL implementation for just CivV we have to look elsewhere. Next to DCL CivV’s other killer feature is its use of compute shaders, and GCN is a compute architecture. To that extent we believe at this point that while AMD is still facing some kind of DCL bottleneck, they have completely opened the floodgates on whatever compute shader bottleneck was standing in their way before. This is particularly evident when comparing the 7970 to the 6970, where the 7970 enjoys a consistent 62% performance advantage. It’s simply an incredible turnabout to see the 7970 do so well when the 6970 did so poorly.

Of course if this performance boost really was all about compute shaders, it raises a particularly exciting question: just how much higher could AMD go if they had DCLs? Hopefully one day that’s an answer we get to find out.

Starcraft II Compute: The Real Reason for GCN
Comments Locked

292 Comments

View All Comments

  • Wreckage - Thursday, December 22, 2011 - link

    That's kind of disappointing.
  • atticus14 - Thursday, December 22, 2011 - link

    oh look its that guy that was banned from the forums for being an overboard nvidia zealot.
  • medi01 - Tuesday, January 3, 2012 - link

    Maybe he meant "somebody @ anandtech is again pissing on AMDs cookies"?

    I mean "oh, it's fastest and coolest single GPU card on the market, it is slightly more expensive than competitor's, but it kinda sucks since AMD didn't go "significantly cheaper than nVidia" route" is hard to call unbiased, eh?

    Kind of disappointing conclusion, indeed.
  • ddarko - Thursday, December 22, 2011 - link

    To each their own but I think this is undeniable impressive:

    "Even with the same number of ROPs and a similar theoretical performance limit (29.6 vs 28.16), 7970 is pushing 51% more pixels than 6970 is" and

    "it’s clear that AMD’s tessellation efficiency improvements are quite real, and that with Tahiti AMD can deliver much better tessellation performance than Cayman even at virtually the same theoretical triangle throughput rate."
  • Samus - Thursday, December 22, 2011 - link

    I prefer nVidia products, mostly because the games I play (EA/DICE Battlefield-series) are heavily sponsered by nVidia, giving them a developement-edge.

    That out of the way, nVidia has had their problems just like this card is going to experience. Remember when Fermi came out, it was a performance joke, not because it was slow, but because it used a ridiculous amount of power to do the same thing as an ATI card while costing substantially more.

    Fermi wasn't successful until second-generation products were released, most obviously the GTX460 and GT430, reasonably priced cards with quality drivers and low power consumption. But it took over a year for nVidia to release those, and it will take over a year for ATI to make this architecture shine.
  • kyuu - Thursday, December 22, 2011 - link

    Wat? The only thing there might be an issue with is drivers. As far as power consumption goes, this should be better than Cayman.
  • CeriseCogburn - Sunday, March 11, 2012 - link

    He's saying the 28mn node will have further power improvements. Take it as an amd compliment - rather you should have.
  • StriderTR - Thursday, December 22, 2011 - link

    EA/Dice are just as heavily sponsored by AMD, more in fact. Not sure where your getting your information, but its .. well ... wrong. Nvidia bought the rights to advertize the game with their hardware, AMD is heavily sponsoring BF3 and related material. Example, The Controller.

    Also, the GTX 580 and HD 6970 perform within a few FPS of each other on BF3. I run dual 6970's, by buddy runs dual 580's, we are almost always within 2 FPS of one and other at any given time.

    AMD will have the new architecture "shining" in far under a year. They have been focused on it for a long time already.

    Simple bottom line, both Nvidia and AMD make world class cards these days. No matter your preference, you have cards to choose from that will rock any games on the planet for a long time to come.
  • deaner - Thursday, December 22, 2011 - link

    Umm, yea no. Not so much with nvidia and EA/DICE Batttlefield series giving nvidia a development edge. (if it does, the results are yet to be seen)
    Facts are facts, the 5 series to our current review today, the 7970, do and again continue to edge the Nvidia lines. The AMD Catalyst performance of particular note, BF3, has been far superior.

  • RussianSensation - Thursday, December 22, 2011 - link

    ."..most obviously the GTX460 and GT430, reasonably priced cards with quality drivers and low power consumption. But it took over a year for nVidia to release those"

    GTX470/480 launched March 26, 2010
    GTX460 launched July 12, 2010
    GT430 launched October 11, 2010

    Also, Fermi's performance at launch was not a joke. GTX470 delivered performance between HD5850 and HD5870, priced in the middle. Looking now, GTX480 ~ HD6970. So again, both of those cards did relatively well at the time. Once you consider overclocking of the 470/480, they did extremely well, both easily surprassing the 5870 in performance in overclocked states.

    Sure power consumption was high, but that's the nature of the game for highest-end GPUs.

Log in

Don't have an account? Sign up now